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24 Hour Games, May 2003 Scenario: "2040: Or, How I learned to stop worrying and love the bomb."

AWARD WON: Most Valuable Team

" I would like to thank the efforts of the team, especially our frontman "Germ", for giving 200% throughout the weekend. Through extreme rain, wind and mud we stood out and were noticed. Thanks again guys! "

"Jox"
Team Captain


24 Hour Games, May 2003 Scenario: "2040: Or, How I learned to stop worrying and love the bomb."

The PLAN's use of a nuclear bomb on Fort Payne sent shockwaves through America, just as the "Dirty Bomb of 2004" had done to the city of Chicago some 36 years ago. The majority of PLAN supporters, as is always the case, had no idea of the inner workings of the PLAN or it's desire to use nuclear weapons to cause an eventual impeachment of Al Gore, Jr. The explosion was as much a shock to them as it was to the rest of the world.

Full Storyline available at 24hourgames.com.


24 Hour Games, March 2003 Scenario: "24"

Americans, already frightened from the catastrophe caused by the "Dirty Bomb of 2004", entered into a long period of isolationism. The bomb, which leveled the majority of downtown Chicago on 5/5/04 (coinciding with the one year anniversary of the covert assassination of Saddam Hussein by American and British forces), killed the majority of the people living in Chicago and its surrounding suburbs from the initial blast and secondarily from the ensuing radioactive fallout. Chaos ruled for many years, hinging on the fears of yet another surprise attack.

Full Storyline available at 24hourgames.com.